My Last Hanami
Made by @mahjoub_gamedev in 48 hours for Ludum Dare 50
Check also here the Ludum Dare project page
Description
As an old monk, you feel called by your will and try to always help lost spirits met on your way. While looking for beautiness before flying away, all theses spirits are desperately waiting for the next Hanami (a Japanese tradition of cherry-blossom viewing).
Gameplay
The gameplay is mainly a platformer with a bit of reflexion, and where some mechanics using bamboos will be introduce while progressing.
Commands
- Arrows or QWERTY for movements
- SPACE or UP for jumping
- Click or X or Action
- R for restarting current level
Status | Prototype |
Platforms | HTML5, Windows |
Author | Seb_gamedev |
Genre | Action |
Made with | Unity |
Tags | 2D, Action-Adventure, Ludum Dare 50, Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Links | Ludum Dare |
Comments
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48 hours? Did you sleep? There's a lot of content there! Nice job!
As a nitpick, I would have preferred if the level did not reset entirely when I died, forcing me to redo stuff (e.g. build a bridge) over and over.
Thanks for checking it!
Ahah yeah... this one was intense, glad that I got a day off right after the jam :)
The more time consuming part was level design and setup all triggers.. so long and then missing time for playtesting.
This jam was a nice practice for execution and time management, but I have lost the big picture and did not align the game with the game jam theme...
True! Definitely a good addition for a potential update