Ahah yeah... this one was intense, glad that I got a day off right after the jam :) The more time consuming part was level design and setup all triggers.. so long and then missing time for playtesting.
This jam was a nice practice for execution and time management, but I have lost the big picture and did not align the game with the game jam theme...
True! Definitely a good addition for a potential update
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48 hours? Did you sleep? There's a lot of content there! Nice job!
As a nitpick, I would have preferred if the level did not reset entirely when I died, forcing me to redo stuff (e.g. build a bridge) over and over.
Thanks for checking it!
Ahah yeah... this one was intense, glad that I got a day off right after the jam :)
The more time consuming part was level design and setup all triggers.. so long and then missing time for playtesting.
This jam was a nice practice for execution and time management, but I have lost the big picture and did not align the game with the game jam theme...
True! Definitely a good addition for a potential update